”Even if I need it, I’ll never ask for help for anything. If I do, I’ll just be a burden to the people I care about, so… I’ll just smile and nod like everything’s okay for as long as it takes.”CHARACTERName: Andrea “Mors” Varryx
Age: Seventeen years of age; Born on the fifth day of the first month.
Gender: Female
Based Off Of: Partially off of the Roman God(dess) of Death, Mors, as well as a Grimm.
Species: Human/Partial Grimm (Due to her mother’s and her father’s lab-infused genetics. Unless her Semblance is activated, her animal attributes won’t be openly seen- aside from her retractable nails due to her father’s wolverine genetics.)
Symbol: The image of the well-known and fractured/shattered moon that hangs over Vale many nights, with what seems to be a person wearing a Grimm mask overlapping it. If one looks close enough on the side of the mask that is shown, they would see the Korean stroke patterns for the word “death”.
Job(s)/Occupation(s): Professional/Hobbyist Musician (Primarily Vocals/Guitar), Member of the Hybrid Fiasco (Band), Hobbyist/Professional Artist (Author, Illustrator, etc.), Hobbyist/Professional Parkour Artist, Hobbyist (Hip-Hop) Dancer, Waitress at the Ionic Serenade, Beacon First-Year
Appearance: - Spoiler tagged to save space:
Rather short in comparison to all of her other family members, as she stands at a short height of four foot eight and weighs in at an average of ninety-three pounds. These factors should not cause her to be underestimated, however, due to the fact that she is actually significantly stronger than she looks. Without trying too much, she is capable of packing quite the punch without much effort- so it’s safe to assume that she could easily be capable of injuring someone to a further degree if she actually did try. This strength of hers isn’t easily perceptible, however, due to her overall body build.
Mostly due to her father’s genetics (though is also partially caused by her Grimm-based genetics, as well), Andrea’s hair is naturally a darkened, seemingly pitch black hue (but is actually a very dark brown), though also does have natural streaks of white. Alongside this, artificial streaks of blonde are seen all throughout her hair. While this little feature of hers gives way towards her father’s side of her genetics, her eyes – which are a somewhat bright blue – give way toward her mother’s. Both of her eyes seem to be shrouded equally over by her hair, as her bangs are grown out to some degree while the rest of her hair reaches down her back and just above her hips. For a good majority of the time, she tends to keep her hair down, though does tie it up on a somewhat rare occasion- unless she happens to be at the dorms.
Rather than dressing fashionably and in a revealing manner, Andrea tends to develop her fashion around a wardrobe that revolves around modesty, which, at the same time, compliments her tomboyish nature. Often times, she wears either a semi-heavy and sleeved sweatshirt/hoodie for a first layer on the upper body or a thinner hoodie. Either way, however, she wears some sort of collared button-up shirt over it, though keeps it open and sometimes has the collar popped up unintentionally but doesn’t really bother to fix it. Whether or not her clothing has sleeves tends to vary, though she is often caught wearing either shortsleeves or even vested variations of her clothing, even if the weather outside is beyond chilly most of the time. Even when she does wear longsleeves (which happens a lot, due to the fact that she layers a lot in most types of weather when not wearing her main attire), she tends to roll her sleeves up so that they stay just above the bends of the elbows, exposing her forearms most of the time.
In regards to lower body wear, she tends to strictly stick to wearing a pair of jeans (which are still classified as ‘skinny’ but are still a bit comfortably loosened) that are normally either a blackened hue or a very, very deep navy blue. Alongside this, she wears a pair of athletic/running shoes. Chains can be seen clipped and hanging from her waistband, connecting to a pocketwatch that she keeps within her right pocket. In the same pocket would be her keys, which are attached to a lanyard which would more than likely be dark-colored and representing of some sort of band or anime. The lanyard strap hangs over her pocket and often rests against the side of her leg when standing still. She also has a baseball cap strapped to another one of her waistband/belt loops, which tends to be strictly a base color of either dark red or dark blue, but has a black bill and designs either way. The only times that she seems to wear it is when she ties her hair up.
Due to insecurity and personal awkwardness, she refrains from wearing any types of formal or overly-feminine clothing at all costs whenever she can. Truth be told, the only times she wore a dress would more than likely have been when she was younger and couldn’t quite dress herself. The only scenarios that she would willingly (yet very reluctantly) be formal and wear something like a dress would be at important events, though, even then, she’d more than likely act significantly more awkward than usual while clad within such clothing. While she’s completely against wearing formal dresses, she actually doesn’t have too much of a problem with wearing things like skirts and shorter shorts, and, thus, would be more open and accepting of wearing such things.
Andy also has one last thing that she always keeps with her- regardless if she’s outdoors, at the dorms, or even sleeping at times: her mp3 player. The device is somewhat small and high-tech, with its casing a bold, shining, and metallic silvery coloring, with black designs struck across its back. Whenever she’s out, she often pairs it with earphones that she wires through the back of her shirt and tucks beneath the collar of her shirt when they aren’t in use. In the dormitories, she often uses it with her headphones (two sets of headphones; both of which are black and red, but one has a pair of cat ears on top, while the other looks like the ones seen in Magnet covers) if she isn’t using them with her computer. Should she fall asleep while listening to her mp3 player, she’ll just use her earbuds by default. A lot of the time, she takes extra care to ensure that it’s always kept by her side and that it doesn’t receive too much damage- not because of how expensive it is, but, rather, due to the fact that it was a personal gift given to her by both of her parents. She keeps it close to both her being and heart because of this, and actually becomes a bit more frantic, tense, and uneasy if it appears that it isn’t with her, or if she thinks that she’s lost it- partially because of the factor that it was a gift, and partially because music is an essential part of her life- one that she tends to listen to in almost every hour of the day (even during classes a school).
Bio: Personality: - Spoiler tagged to save space:
At first glance, Andrea is normally labeled as the type of girl that is rather shy and even a bit of an awkward, innocent soul while speaking- and those who say that about her would be completely right (aside from the innocent soul bit). Truth be told, Andrea is a bit socially impaired when talking face to face with other people, often finding it hard to carry a conversation with those that she had just met or is still trying to warm up to. Should she be caught speaking to a person that she doesn’t quite know that well, she’ll more than likely speak in a somewhat confident tone at first, though would eventually fall into the infamous awkward silence until/unless the person/people she was talking with attempted to move the conversation on for themselves, or if she is legitimately absorbed and enthusiastic about the conversation topic. Because of the fact that it’s somewhat hard to get to know her with these factors, she tends to be overlooked in class and in other scenarios unless she feels completely comfortable, but she does speak with politeness and tries to help out as best as she can whenever she’s noticed.
Should one be able to break past this barrier of social awkwardness, however, they would be able to realize the fact that Andrea would slowly yet steadily be warming up to them through multiple factors. For starters, she’d more than likely be more willing and eager to start a conversation up, and would actually make a greater and slightly more enthusiastic effort to keep it going. In addition to this, she would actually talk more often, and whatever words she speaks would have a decent probability of being paired up with either a smirk or a grin if not both, which contrasts greatly from the normally-stoic and emotionless demeanor she takes when talking with new acquaintances.
If that second barrier were passed, then one would be able to notice more significant changes from Andrea’s initial demeanor. At this stage, she’ll be much more active in conversations to the point where she actually gets quite quirky, a lot louder, and cracks a lot of jokes and puns- which could be both inappropriate or appropriate alike. She’ll also make cursing a constant and normal thing within her speech and vocabulary, which may or may not require some getting used to when she begins to do it around the people that she warms up to. She’d also be more open to (jokingly) punching someone to prove a point, if not kicking them or pursuing some minor type of violence. Safe to say, if an acquaintance that she knew and talked to on the rarer occasion saw her acting like this, they would more than likely be surprised upon seeing her.
When a person has received Andrea’s legitimate care and trust, she’ll more than likely act like how she’s described to in the previous paragraph. In regards to those that she is truly comfortable around, she’ll often put their well being much higher than her own, making sure to make it so that they’re doing much better than she is, even if it means that she’d be far more stressed as a result. As a result, she tends to overly stress herself over her friends and family.
Stress aside, however, those who know Andrea on a personal level will also find out multiple things alongside the fact that she’s actually somewhat more quirky than she appears to be. A friend of hers will eventually find out about her love for things like Kpop, Anime/Manga diehard weaboo over here wow, video games (primarily JRPG’s/MMORPG’s), and many other things along these lines. They’d also be more able to find out about her secret love for…well, love and romance. Truth be told, she’s a sucker for all things romance, and it happens to be the type of thing she slips into the things she writes in a subtle amount, and also tends to be a big fan of reading things with its inclusion. Should someone find out about this, she’d probably just shrug it off as casually as possible on the outside while she’s freaking out on the inside.
Semblance: Hybrid Conflictions |||
Strengths: +Significantly stronger than she seems.
+Enhanced sense of both vision and hearing from Beowolf blood.
+Her small stature enables fast and agile movement.
+Easily adjusted to climbing due to freerunning/parkour experience.
+Immense training related to the Masked Revolution further augments her skills.
+Born with a naturally augmented and capable aura capacity/Semblance tolerance.
+Excellent hand-eye coordination, alongside second to none reflexes.
+Somewhat of an internal strategist; a result of playing numerous strategic video games.
+A keen observer. She tends to keep a sharp eye on her surroundings, and notices things much quicker than most other people.
Weaknesses: -While her smaller frame is her advantage, it also is her disadvantage. If caught off guard, she could be easily swept away/knocked back.
-Inherited her father’s instability/sadism/masochism.
-Depression and stress could easily crack her if her guard is down.
-She has horrible stamina. Although she’s speedy and is faster than almost everyone that she knows, she can only run at her top speed for a minute at most before completely exhausting herself. (Unless there were breaks in between an activity, her Semblance is activated, or adrenaline overcame her, she would begin to black out soon after reaching a cooldown/resting period.)
-Her constitution is low, and, thus, she is significantly more prone to sickness/illnesses in comparison to others. (She could be sick, get better for roughly a week, and then get sick again for a longer period of time. Often affects her heavily with her training habits.)
-Socially awkward/finds it hard to communicate when meeting new acquaintances.
-Unless pushed to the breaking point, she’s often passive when it comes to being involved in conflictions/being abused in some sort of way.
WEAPON ONEName: Grimm Retribution
First Form: Another version of her father’s Bestial Retribution, and a powerful and highly durable product of the Masked Revolution’s weaponry. Much like Bestial Retribution, Grimm Retribution takes the form of a tightly-packed and folded up club-like figure, though is thinner in comparison to Bestial Retribution. The handle is encased within one side of the club, while, on the opposing end and side from where the handle is located, there are small ridges and spikes to enable higher damage with a connected strike.
Dust channels of varying colors are seen striking throughout the weapon even in this form. Some channels are different colors than the standard Dusts (Red/Azure/Yellow/Green), coming in either varying shades of the standard Dusts or appearing as different colors altogether. This indicates that, alongside the standard Dusts, Grimm Retribution uses Dust combinations for differing and varying Dust effects for multiple senses of impact. In this form, they are released through small ports all throughout the club.
Second Form: Grimm Retribution unfolds quickly from its initial, clubbed form, shifting into the general build of a katana. When folded outwards and completely locked to hold a horizontal length, it reaches a length of four foot four from handle base to blade tip; a size that, when it’s held vertically, just reaches the bottom of her chin. Despite its somewhat lengthy form in comparison to her own figure, Andrea is easily able to wield it with a single hand; partially due to how she’s been accustomed to training with weaponry nearly as tall as herself, and partially due to the fact that, all while maintaining a stable and usable material and figure, Retribution is pretty lightweight.
Of course, the Dust channels still remain even through the form shift. When within the Second Form, Grimm Retribution’s Dust channels strike all across either side of the blade, constantly overlapping one another in a sort of grid-like pattern. Each channel is can either be opened or closed by small ports on the edge of the blade or the tip, and is triggered by both the rotational handleguard and a couple of buttons on the actual sword handle.
Third Form: When held within the selected hand, Retribution triggers itself and begins shifting once more- tough to fit the build of an armored gauntlet. Regardless of the hand (left or right) that Andrea wields Retribution within, it is capable of armoring her hand around the handle, with the remainder of the sword – basically the blade – folding and shifting in numerous angle and degrees to become an armored arm-gauntlet cross. The Dust channels within it in this form continue to cycle furiously around the metal plates that the blade would have become, and join together in her palm, where Dust beams of varying strengths can be fired/pulsed to enhance strikes.
Bio: A result of Andrea’s entry into the Masked Revolution. Numerous prototypes scaling to her height during her earlier years of adolescence were forged, with the current form being the final type seen today. The previous prototypes can be seen both within her room at home, alongside her dormitory at Beacon, but all forms of Grimm Retribution excluding the one that she actively uses as a weapon within the current day are locked and dormant, and, although they can still be deadly, are simply meant for display.
Its blueprints were composed from her father’s secondary weapon, Shadow’s Embrace.
WEAPON TWOName: Grimm Requiem
First Form: Takes the form of an electric acoustic guitar of a smooth, base hue of a pitch black that gradually fades into a somewhat dark red as it nears the center. Over these base colorings are rather professional-looking and striking images of tribal Grimm crossing paths. A Wolverine Grimm appears to be sweeping over from the right of the guitar and is facing left, while a Wolf Grimm appears to be sweeping over from the left and is facing right. The background holds a sort of evening landscape, with the faded combinations of both red and black behind the Grimm being the night sky. What appears to be the shattered Vytal moon hangs diagonally to the right over the Wolverine Grimm. Much like Grimm Retribution, Grimm Requiem does hold a vast amount of Dust currents within it. These currents outline some portions of the figures that make up the images of the instrument.
She does have a speaker that she attaches it to in order to enhance its sound qualities, but normally leaves it at home unless she’s playing at a club or for some other occasion with the Hybrid Fiasco. When carrying it around freely, it’s normally kept in a thin, yet durable casing that’s slung over her shoulders and across her back.
Second Form: While Requiem’s neck remains the same in structure for the most part – only changing as its strings slide inward within the neck for protection during its second form transformation, and also grows thinner and more cylindrical – the body of the guitar itself shifts quite a bit. After its strings become encased within its figure, Requiem’s body actually compresses and flattens to form an axe blade.
In this form, a couple of thin yet highly durable layers of metal overlap the initial wood that composes Requiem, but are seethrough to allow the contents beneath to still be able to be seen. The Dust currents remain, though course wildly throughout the newfound axe blade. Small slits within either blade’s edges can be found that release a select amount of a select type of Dust.
Unlike Grimm Retribution, Requiem actually stands over Andrea’s own height, though at the height of an average person. At full length from pole base to axe head, it comes at a length of roughly five foot seven, but she can still wield it due to exceptional strength and lightweight yet durable weapon material.
Third Form: N/A
Bio: See Bio for Grimm Retribution. Rather than the blueprints of Shadow’s Embrace, Grimm Requiem was more based on the blueprints of Ryan’s primary weapon, Bestial Retribution.
WEAPON THREEName: Grimm Oblivion
First Form: A dual set of chained scythes. Regardless of whether one is looking at the scythes themselves or the chain from which they are bound by, Oblivion is, as could be assumed from its name, a darkened, oblivion-like black coloring. Each scythe has a foot-long handle, with blades that reach a length of roughly one and a half feet. Much like Retribution and Requiem, Dust channels can be seen coursing throughout both the blades and the chains, showing their connections to each other. Small ports on the backs of the scythe heads on the top of the actual scythe poles/handles can be seen, and are actually where the Dust channels can be expelled from in either beams or bullet-like projectiles.
Likewise, physical bullets can be shot from these same ports. The bottoms of each scythe handle are retractable, and, once, they are slid open, reveal a small chamber in which ammo can be loaded. It can be opened by giving a good tug on the chain that connects both scythes to one another, and automatically locks once an ammo pack is inserted.
Second Form: N/A
Third Form: N/A
Bio: Unlike Requiem and Retribution, Grimm Oblivion was actually the weaponry piece that Andrea created during her years at Signal Academy. It was initially a simple, dual scythe set. The Dust capabilities were added later.
Voiceclaim - Rachie https://youtu.be/IjUqO62LWn4?t=42sMusic ClaimsNormal Theme |||
”….This is my life to live. I won’t be held down.”It Has Begun by Starset -
https://www.youtube.com/watch?v=XZp3Mtn-YsIThoughtful/Dormant ||| Slipping |||
”Sometimes, I just wanna see the world go to Hell and back, honestly.”Paradise Lost by Hollywood Undead -
https://www.youtube.com/watch?v=cHDWU5FOc04Sinking Low ||| Giving Up |||
”Yeah…it kinda sucks when no one knows, to be honest…”Break the World by Nine Lashes -
https://www.youtube.com/watch?v=PseenibjruQBattle Theme ||| Normal |||
”You wanna fucking go? C'mon. Let's fucking go.”Day of the Dead by Hollywood Undead -
https://www.youtube.com/watch?v=5mOn1k4M2mUBattle Theme ||| Snapped |||
”Y’know what? I’m fucking tired of your shit. Get the fuck away from me before I kick your ass.”Dark Places by Hollywood Undead -
https://www.youtube.com/watch?v=ymadAwagplMShipping ||| Tier One |||
”…Jesus, I hate feeling confused like this…”Some by Soyu and Junggigo -
https://www.youtube.com/watch?v=j2NghJuQrRo(English translations provided in the video.)
Shipping ||| Tier Two |||
”…Saranghae. Mahal kita. Wo ai ni. Ti amo. Aishiteru. …’Kay, you probably didn’t understand any of that, but I still feel… happily awkward about saying that…”Beautiful Escape by AJ Rafael -
https://www.youtube.com/watch?v=zAXM18vGm8sShipping ||| A Deeper Tone |||
”…S-So… A-Aha…physical contact, am I right…?”Truth or Dare by Emily Osment -
https://www.youtube.com/watch?v=bJQiXxn1g0E